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Hitman Contracts

About this script

🎯 cS-Hitman | Player Contract System

Turn your city into a hunting ground. cS-Hitman adds a fully immersive contract-killing loop to your server — a shady NPC broker, a real player as the target, a countdown, and a head you have to bring back as proof.


🗣️ Custom NPC Dialog

  • Fully custom NUI conversation — no ox_lib menus, no boring text boxes
  • Cinematic over-the-shoulder camera on the NPC while talking
  • Typewriter text with clickable choices (mouse or number keys)
  • Branching conversation — every line and answer is editable in the config
  • Live required items check shown directly inside the dialog

💀 The Contract

  • The broker takes your payment items and picks a random online player as your target
  • 35 minutes to plan and execute (configurable)
  • After 20 minutes the target's area is marked on the map with a moving radius blip
  • The target gets a "someone paid for your head" warning HUD with a countdown
  • Kill must be done with an allowed weapon (60+ weapons configurable, or allow anything)
  • Take the head from the body with an animated progress bar — only within a time window after the kill
  • Deliver the head back to the broker to collect the payout
  • Police targets pay a bonus 👮
  • Fail = penalty — a % of the hitman's bank account is taken
  • Cooldown per player, stored persistently (survives restarts)
  • Full contract history saved to JSON

🛡️ Anti-Exploit

  • Server-side kill validation — killer and weapon are verified by the server, not the client
  • Atomic contract start — items, cooldown and player count are checked in one server call. No way to trigger a contract without paying
  • Every head carries a unique contract ID in its metadata — old heads can't be reused
  • Rate limiting on every server event
  • Distance checks on head pickup and delivery

⚙️ Compatibility

FrameworkESX, QBCore
Inventoryox_inventory, qb-inventory
Targetox_target, qb-target
Progress barox_lib, qb progressbar, esx_progressbar, none
NotificationsESX, QBCore, ox_lib, okokNotify, custom

All framework calls live in cl_edit.lua / sv_edit.lua — open source, escrow-ignored. Swap anything in minutes.

🌍 Languages

English • Croatian • German — fully translated locale files, add your own in seconds.

⚡ Performance

  • Event-driven, no per-frame loops while idle
  • One server loop for all active contracts — shuts itself down when there are none
  • Target position syncs only when the target actually moves
  • Blips and target zones are created on demand and cleaned up automatically

🔧 Admin Commands

  • /hitmanmark [id] — mark the target immediately
  • /hitmanstatus — list all active contracts
  • /hitmanreset [id] — reset a player's cooldown / cancel their contract

📦 Requirements

  • ESX or QBCore
  • ox_inventory or qb-inventory
  • ox_target or qb-target
  • OneSync

💬 Support

Discord: discord.gg/cscripts — setup help, updates and future features.


Editable: config.lua, cl_edit.lua, sv_edit.lua, locales/ — everything else is escrow-protected.